Cyberpunk 2077 – It’s no longer a revolution

Cyberpunk 2077 is the latest title from Polish game studio CD Projekt Red, the same company that brought us the successful Witcher series. Announced first in 2012, Cyberpunk 2077 went through multiple delays before it was finally launched on December 10 on Windows, PS4, Xbox One, and Stadia.

It would be an understatement to say that Cyberpunk 2077 was one of the most hyped game launches in recent memory. While the initial announcement did happen in 2012, it wasn’t until the developers showcased the game at E3 2018 when it suddenly exploded in popularity. Then last year, the studio announced that Keanu Reeves would be part of the game. Reeves appeared on stage during the Xbox E3 2019 event and ended up giving us one of the best memes of 2019. The game also finally got a launch date – April 16, 2020.

Cyberpunk 2077 is an argument, like how many of the controversies the community has been caught up in lately. After a period of playing, experiencing and enjoying this game to death, it left me a lot of things to talk about.

When I get my hands on Cyberpunk 2077, I hope CD Projekt Red will bring those feelings back to me once more. And they did it.

Still a master at storytelling and world-building

Cyberpunk 2077 takes place in a fictional place called Night City in California. The world in 2077 is ravaged nearly beyond repair by multiple wars and climate change. Fresh food and water are scarce, most wildlife has gone extinct, and humanity has taken to extreme body modifications to survive and adapt to rising local and cyber attacks.

Night City is divided into multiple areas, each with a distinct look and identity. There are parts like Westbrook and City Center, where the rich and famous live and spend their money. The slightly less fortunate live in Watson and Heywood, places that still have that big city charm to them but where the streets aren’t as shiny and the cars aren’t as expensive. Those who are really down on their luck inhabit the streets of Santo Domingo or Pacifica whereas the deserts of Badlands have mostly been taken over by nomadic clans.

Night City is home to all sorts of people, from billionaire CEOs of mega-corporations that essentially run the city to celebrities, violent criminals, skilled hackers known as netrunners, mercenaries, sex workers, drug dealers, and the homeless. The city also houses several gangs, many of whom have claimed a part of the city as their own and don’t take kindly to outsiders.

The outside activities will also help players earn some money to upgrade characters and equipment, as well as experience points for players to upgrade the skills they want. We can take part in street fights to find the biggest guy in this city. Or can participate in underground racing for money and fame. The player is not required to participate in all activities, but they are there and they give us the choice of whether or not to do it.

The essence of “absolute freedom” in playing the character

I have always liked games that allow players to freely choose the play style that suits me, it’s one way that the developer wants all those who get their hands on their products to have the best experience in their own way. individually. V was created with the desire to bring that freedom to the player. We can design V in the direction we want, from personality, gameplay to storyline. The player can give V a backstory so that he (or she) starts his journey in Night City, driving the story in the direction the player wants. The game gives the player a lot of different options in action and in dialog lines.

But in terms of gameplay, players are completely free to choose how they want through character building. CP77 is a playground and players have a full range of toys to unleash in that playground. As a futuristic first-person shooter, there are dozens of ways for players to take on the enemy, but we can pack it into two categories, stealth and run-and-gun. Deeper in there can be further subdivided into different and more diverse ways. As for stealth, you want to be a true Sniper, you can focus more on skills that increase crit and critical damage. You want to let your hacking skills do the rest, you don’t have to move, add more points to hacking and upgrade your cyberware technologies.

Conversely, if you do not like around, you can still pick up a gun and weed all the enemy by increasing the resistance skills, attack stats and mobility to take out all enemies in a quick time. and the most compact. Or you still like to shoot each other crazy, but you have old-man reflexes and the ability to aim of an injured soldier, there are smart guns to chase away. That is not to mention those who like to do Cyber ​​Ninja, or are willing to punch each other with the enemy. You can even follow the crafting industry, taking advantage of the crafting system to get terrible equipment with a huge stat to crush the enemy. You absolutely can think of the craziest ways to enjoy CP77.

The game has resources to please any type of player, and it represents the freedom that players are given by the publisher when enjoying their Game. Which way you use V and play the game doesn’t affect the plot too much, because no one will punish you for playing through the game and killing too much. I personally don’t mind that, but I think for a few others this is a serious point to make when it comes to the inconsistency in character shaping through stories and gameplay.

Cyberbug 2077 and optimization problem games

After experiencing about 30 hours at version 1.03, I realized that both myself, the community, and also the CDR were too in a hurry with Cyberpunk 2077. The previous delays gradually made more sense because I really the unthinkable would have been if the CP77 were in a much worse condition than this. I encountered many types of Bugs during the game. From the humorous Visual Bugs that don’t affect the game too much, to the deadly looping Bugs that can ruin the questline and prevent the player from completing a certain quest. The dense Bug frequency makes me feel really uncomfortable because it greatly affects my gaming experience.



  • Brings a unique Open-world experience with many different engaging activities for players to enjoy.
  • Great plot, well-built main character and support lines. But that is if you see V as an independent character, not see V as yourself.
  • The side quests are meticulously designed, whether or not they are linked directly to the main quest line.
  • Stunning visuals and design, bringing to the screen a diverse fantasy Cyberpunk world.
  • Great sound, including soundtrack and voiceover voices.
  • RPG elements are taken care of and make players feel like they want to spend a lot of time in it to grind for skill points and items.
  • There are many nice cars, the driving mechanism will be a bit difficult to reach but once you get used to it it’s great.
  • Detailed Crafting Crafting System.


  • Bugs. Lot of Bugs.
  • Keanu Reeves. Although his character is well-built, his voiceover is still somewhat awkward. (This minus point makes me feel bad because I’m a Keanu fanboy).
  • The Game’s combat system isn’t stellar, although it has the potential to do so.
  • Quite weak in optimizing for Console systems.
  • The UI is familiar, along with that is still (too) much inconvenient.